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We've also doubled the textures on the campaign map, and there are twice as many voiceovers and sound effects. "The battles have double the polygons, each troop is unique and there are numerous combat variations with thrusts, parries and fatality moves. "Everything is bigger and better than Rome" yells Roxburgh as he begins his presentation.
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It's been just five months since we broke the news that the Total War family was soon to have a fourth arrival, but with Roxburgh and Sutherns in the mood to extol the virtues of their game, it's immediately apparent that they're keen to spill enough Medieval 2 beans to cover almost three pieces of toast. The Creative Assembly's Ian Roxburgh and Mark Sutherns have been sitting next to these beat boys for the past two days, so much so that they've perfected the art of presenting Medieval 2 at a volume rivalling a pneumatic drill. Just like descrmount, there is already a available for this file, so I'm not going to go into more detail about it.BareGeomoddata descrrebelfactions.txt - This file defines the types of units that will spawn for different types of rebel armies.I'm sitting here at the world's largest games convention about to see one of the highlights of E3 2006, and all I can hear is the incessant poundings of a bunch of music student hippies hired by NCsoft to piss off anyone within a 30-mile radius of their stand. In it, you can adjust important stats for these projectiles like velocity and angle, which affect max range, or mass, which affects the staggering effect.
MEDIEVAL 2 TOTAL WAR KINGDOMS MODS WITH GUNS HOW TO
If you want information about how to mod mounts, check out that guide.BareGeomoddata descrprojectile.txt - This file defines all of the projectiles that are used by ranged units and siege weapons.
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I'm not really going to go into much detail for this file since there is some good info at the top of the file as well as a very good for the file already available. So the effect of normalization is bigger the further away you are from the target number.BareGeomoddata descrmount.txt - This file defines all of the mounts and important stats for the different mounts. Trustworthy, Dubious, Immaculate, etc.).Īs you can see, reputation increased by 0.3 in the first case, and only 0.1 in the second case. Abysmal, Amiable, Perfect, etc.) and faction reputation (e.g. You don't really need to worry about the bottom part of the file.BareGeomoddata descrfactionstanding.txt - This file defines all of the triggers that will affect faction relations (e.g. The bottom of the file simply describes the different text that will appear in the game in the diplomatic screen based on how favorable the offer is, how good your diplomatic relations are, and other stuff like that. For example, if you wanted to make offering gold to be more valuable in diplomacy, you could increase the modifier on offerpayment. If you wanted to halve the movement speed for all navies in the game, you would halve the Starting Action Points for Admirals.BareGeomoddata descrdiplomacy.txt - This file includes 'diplomatic cost' modifiers for the different diplomatic offers. So, for example, if you wanted to double the movement speed for all armies in the game, you would double the Starting Action Points value for Named Character and General.